Difference between revisions of "Property Element"
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→Text: Added numerical values for justify
imported>Low Post m (→Sizeable: - Corrected doubled "coordinates") |
imported>Low Post m (→Text: Added numerical values for justify) |
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*'''Red, Green, Blue''' (Numeric) Specifies the color of the text. Values are from 0 to 255 - the greater the value, the more of that color. Example: "red 0, green 0, blue 0" results in a black color, and "red 255, green 0, blue 0" results in a red color. Any combination can be made. | *'''Red, Green, Blue''' (Numeric) Specifies the color of the text. Values are from 0 to 255 - the greater the value, the more of that color. Example: "red 0, green 0, blue 0" results in a black color, and "red 255, green 0, blue 0" results in a red color. Any combination can be made. | ||
*'''Font''' (Numeric) Specifies the font for the text element. Values are from 1 to 5, associated with the Oblivion.ini fonts. When missing or with an invalid number the game will default it to 1. | *'''Font''' (Numeric) Specifies the font for the text element. Values are from 1 to 5, associated with the Oblivion.ini fonts. When missing or with an invalid number the game will default it to 1. | ||
*'''Justify''' (Numeric) Specifies where the text begins relative to the element's X coordinate. Options are "&left;", "¢er;" and "&right;": | *'''Justify''' (Numeric) Specifies where the text begins relative to the element's X coordinate. Options are "&left;" (1), "¢er;" (2) and "&right;" (4): | ||
<text> | <text> | ||
<string> Hello World </string> | <string> Hello World </string> |