Difference between revisions of "Property Element"

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12 bytes added ,  04:24, 27 June 2010
m
→‎Text: Added numerical values for justify
imported>Low Post
m (→‎Sizeable: - Corrected doubled "coordinates")
imported>Low Post
m (→‎Text: Added numerical values for justify)
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*'''Red, Green, Blue''' (Numeric) Specifies the color of the text. Values are from 0 to 255 - the greater the value, the more of that color. Example: "red 0, green 0, blue 0" results in a black color, and "red 255, green 0, blue 0" results in a red color. Any combination can be made.
*'''Red, Green, Blue''' (Numeric) Specifies the color of the text. Values are from 0 to 255 - the greater the value, the more of that color. Example: "red 0, green 0, blue 0" results in a black color, and "red 255, green 0, blue 0" results in a red color. Any combination can be made.
*'''Font''' (Numeric) Specifies the font for the text element. Values are from 1 to 5, associated with the Oblivion.ini fonts. When missing or with an invalid number the game will default it to 1.
*'''Font''' (Numeric) Specifies the font for the text element. Values are from 1 to 5, associated with the Oblivion.ini fonts. When missing or with an invalid number the game will default it to 1.
*'''Justify''' (Numeric) Specifies where the text begins relative to the element's X coordinate. Options are "&left;", "&center;" and "&right;":
*'''Justify''' (Numeric) Specifies where the text begins relative to the element's X coordinate. Options are "&left;" (1), "&center;" (2) and "&right;" (4):
  <text>  
  <text>  
     <string> Hello World </string>
     <string> Hello World </string>
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