Difference between revisions of "Questions"

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673 bytes added ,  16:03, 1 June 2006
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imported>DragoonWraith
(→‎Sheathing Weapons: IsWeaponOut)
imported>Vuohi
Line 480: Line 480:


:[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 11:37, 31 May 2006 (EDT): Use player.[[IsWeaponOut]] == 0 to determine that the player does not have their weapon out.
:[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 11:37, 31 May 2006 (EDT): Use player.[[IsWeaponOut]] == 0 to determine that the player does not have their weapon out.
==Specific Pathing Question==
Lets say I have interior cell 1 and ineterior cell 2. They are linked by 2 doors. A and B. I have NPC Fred. He is scripted to travel between the cells. For story reasons I only want him to choose door B. Again for story reasons I only want door A to be used by the player. Because the luck of the draw, Fred always chooses door A. 
I have tried many things to get him not to use door A, but have not had any luck. Removing the pathfinding just gets him to walk into a wall endlessly. Locking the door does not seem to help. Making the owner of the door the Player doesn't seem to phase him.
[[User:Vuohi|Vuohi]] 16:03, 1 June 2006 (EDT)
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