Difference between revisions of "Questions"

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431 bytes added ,  22:23, 6 June 2006
imported>Lumpy
imported>Decoup
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[[User:Vuohi|Vuohi]] 16:03, 1 June 2006 (EDT)
[[User:Vuohi|Vuohi]] 16:03, 1 June 2006 (EDT)
:I believe I have the answer. You need to use path finding, but only create the paths to door B. also make sure the ai paths don't run too close to door A or the character may move to the closest point then leave the path and head straight for the door. I also suggest that you use the blue pathnodes because they take priority. See [[Pathing_and_Playtesting]] for more information.[[User:Decoup|Decoup]] 22:23, 6 June 2006 (EDT)
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