Difference between revisions of "Questions"

Jump to navigation Jump to search
349 bytes added ,  00:17, 8 June 2006
imported>Omzy
imported>Omzy
Line 38: Line 38:
How many different levels of AI handling are there? That is, the difference between how AI functions when the player is near the actor, far from the actor, waiting, fast travelling? What AI functions are allowed or not allowed depending on the level of AI handling? --[[User:DrGamut|DrGamut]]
How many different levels of AI handling are there? That is, the difference between how AI functions when the player is near the actor, far from the actor, waiting, fast travelling? What AI functions are allowed or not allowed depending on the level of AI handling? --[[User:DrGamut|DrGamut]]


[[Omzy]] This won't answer your question, but might help. There is an EvaluatePackage (evp) function that can be used at any time as long as the actor has a reference variable available. This is used to update the actor's actions from any script anywhere. Check out its usage in MS39 script (Nirnroot quest). The line is SinderionRef.evp. [[Omzy]]


==Custom Classes==
==Custom Classes==
Anonymous user

Navigation menu