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→Getting the spellID of a spell casted on the player
imported>Omzy (New question) |
imported>MaXiMiUS |
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Any ideas? There has to be a solution somewhere. | Any ideas? There has to be a solution somewhere. | ||
You should sign your comments, and technically there is. You can attach scripts to the Player NPC, and they will actually run. Just do some IsSpellTarget checks on the player. No idea how we'd go about with multiple scripts on the player and conflicting plugins though.. --[[User:MaXiMiUS|MaXiMiUS]] 12:44, 12 June 2006 (EDT) |