Difference between revisions of "Questions"

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289 bytes added ,  18:44, 14 June 2006
imported>MaXiMiUS
imported>MaXiMiUS
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If a NPC has multiple travel packages, and none of them have conditions, what do they do once they reach location A? Idle around a bit, then move on to location B, then once they reach location B, head back to location A as it is at the top of their list, or do they keep going through the list? I'm trying to find a way to have NPCs just walk from one location, to the next, to the next, to the next, until they get all the way back to their original location. This COULD use variables set in the NPCs script, but that would be excessively inefficient, because their starting location is random, for one, and two, there is dozens of NPCs involved. --[[User:MaXiMiUS|MaXiMiUS]] 18:29, 13 June 2006 (EDT)
If a NPC has multiple travel packages, and none of them have conditions, what do they do once they reach location A? Idle around a bit, then move on to location B, then once they reach location B, head back to location A as it is at the top of their list, or do they keep going through the list? I'm trying to find a way to have NPCs just walk from one location, to the next, to the next, to the next, until they get all the way back to their original location. This COULD use variables set in the NPCs script, but that would be excessively inefficient, because their starting location is random, for one, and two, there is dozens of NPCs involved. --[[User:MaXiMiUS|MaXiMiUS]] 18:29, 13 June 2006 (EDT)
:Well, I figured out the solution to my own problem. I just have the packages as "Must Reach Destination", and if they're in the same cell as the marker they were heading towards, randomly tell them to head to a new marker with EVP. --[[User:MaXiMiUS|MaXiMiUS]] 18:44, 14 June 2006 (EDT)
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