Difference between revisions of "Questions"

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423 bytes added ,  23:50, 21 June 2006
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imported>Omzy
imported>Waerloga
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::Well, considering that it has been days since you asked if anyone has a functioning ''Find'' button, I doubt anybody has got it working yet, unless they've made modifications to the program itself.  As for me, yes I've got the same problem.  I would just ignore it. [[User:TheImperialDragon|The Imperial Dragon]] 12:55, 11 June 2006 (EDT)
::Well, considering that it has been days since you asked if anyone has a functioning ''Find'' button, I doubt anybody has got it working yet, unless they've made modifications to the program itself.  As for me, yes I've got the same problem.  I would just ignore it. [[User:TheImperialDragon|The Imperial Dragon]] 12:55, 11 June 2006 (EDT)


::As above. (WaerLoga)
==Revert changes in an esp file to base/master file state==
==Revert changes in an esp file to base/master file state==


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As for now, there is no way to find the current animation playing. I've spent hours and hours trying to figure out when the player is blocking. I even set up a collision box that travels with the player so that when the player blocks, the shield moves into the collision box and the shield's OnCollision block runs. None of it worked. It appears that an object involved in animation does not execute its own code and does not really involve itself in the physics system, only when it's on the ground. I put in the wishlist a request for some animation functions. There are a lot of cool things to be done if this feature is implemented. --[[User:Omzy|Omzy]] 11:10, 19 June 2006 (EDT)
As for now, there is no way to find the current animation playing. I've spent hours and hours trying to figure out when the player is blocking. I even set up a collision box that travels with the player so that when the player blocks, the shield moves into the collision box and the shield's OnCollision block runs. None of it worked. It appears that an object involved in animation does not execute its own code and does not really involve itself in the physics system, only when it's on the ground. I put in the wishlist a request for some animation functions. There are a lot of cool things to be done if this feature is implemented. --[[User:Omzy|Omzy]] 11:10, 19 June 2006 (EDT)


I read somewhere, (maybe Scripting for Dummies by GhanBuriGhan), to use sound files to determine what the PC is doing. Check out the Sentient Weapon mod, as that weapons speaks and gives appropriate vocal reactions to enemies, (it knows what RACE it's hitting, down to specific DAEDRA, "I'll rip your legs of spider!" for Spider Daedra and "Bad kitty!" for Khajiit, type of thing).      (WaerLoga)
==Raising or lowering the water level using a script?==
==Raising or lowering the water level using a script?==


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