Difference between revisions of "Questions"
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:No way to change the Waterlevel in scripts. You can define the waterlevel for each [[Exterior_cells|cell]] in the cs, but you can't change it. Drowning traps can be realized, though a bit awkwardly: instead of the water move the dungeon tiles (cf. elevator).--[[User:JOG|JOG]] 17:15, 13 June 2006 (EDT) | :No way to change the Waterlevel in scripts. You can define the waterlevel for each [[Exterior_cells|cell]] in the cs, but you can't change it. Drowning traps can be realized, though a bit awkwardly: instead of the water move the dungeon tiles (cf. elevator).--[[User:JOG|JOG]] 17:15, 13 June 2006 (EDT) | ||
:Sink the dungeon! Brilliant! What about walls closing in on PC? (WaerLoga) (EDT) | |||
==Stopping Levelled Lists from spawning NPCs at night?== | ==Stopping Levelled Lists from spawning NPCs at night?== | ||
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:Well, for now this is a secret project, but for this specific aspect, I need to determine the id of the spell that is casted on the player at the moment it hits. So, basically, I need the id of the spell at the ScriptEffectStart block. I've been pondering whether I should add a script block to every castable spell in the ScriptEffectStart that sets a global variable to a specific number that corresponds with the spell. That would be incredibly time consuming, but I could pay my little brother =P | :Well, for now this is a secret project, but for this specific aspect, I need to determine the id of the spell that is casted on the player at the moment it hits. So, basically, I need the id of the spell at the ScriptEffectStart block. I've been pondering whether I should add a script block to every castable spell in the ScriptEffectStart that sets a global variable to a specific number that corresponds with the spell. That would be incredibly time consuming, but I could pay my little brother =P | ||
:See WaerLoga's reply to :"Causing NPC/Creatures to mimic an action the player takes" above (WaerLoga 22 June) (EDT) | |||
== Getting keystrokes == | == Getting keystrokes == |