Difference between revisions of "Questions"

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220 bytes added ,  00:09, 22 June 2006
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imported>Waerloga
imported>Waerloga
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:No way to change the Waterlevel in scripts. You can define the waterlevel for each [[Exterior_cells|cell]] in the cs, but you can't change it. Drowning traps can be realized, though a bit awkwardly: instead of the water move the dungeon tiles (cf. elevator).--[[User:JOG|JOG]] 17:15, 13 June 2006 (EDT)
:No way to change the Waterlevel in scripts. You can define the waterlevel for each [[Exterior_cells|cell]] in the cs, but you can't change it. Drowning traps can be realized, though a bit awkwardly: instead of the water move the dungeon tiles (cf. elevator).--[[User:JOG|JOG]] 17:15, 13 June 2006 (EDT)
:Sink the dungeon! Brilliant! What about walls closing in on PC?  (WaerLoga)  (EDT)


==Stopping Levelled Lists from spawning NPCs at night?==
==Stopping Levelled Lists from spawning NPCs at night?==
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:Well, for now this is a secret project, but for this specific aspect, I need to determine the id of the spell that is casted on the player at the moment it hits. So, basically, I need the id of the spell at the ScriptEffectStart block. I've been pondering whether I should add a script block to every castable spell in the ScriptEffectStart that sets a global variable to a specific number that corresponds with the spell. That would be incredibly time consuming, but I could pay my little brother =P
:Well, for now this is a secret project, but for this specific aspect, I need to determine the id of the spell that is casted on the player at the moment it hits. So, basically, I need the id of the spell at the ScriptEffectStart block. I've been pondering whether I should add a script block to every castable spell in the ScriptEffectStart that sets a global variable to a specific number that corresponds with the spell. That would be incredibly time consuming, but I could pay my little brother =P


:See WaerLoga's reply to :"Causing NPC/Creatures to mimic an action the player takes" above            (WaerLoga 22 June)      (EDT)


== Getting keystrokes ==
== Getting keystrokes ==
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