Difference between revisions of "Questions"
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→Making an object STATIC
imported>TheImperialDragon |
imported>TheImperialDragon |
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Within each Nif that has collision is a bhkCollisionObject (i think). I believe that by bringing up the Block Details menu on this, you can toggle some options like Mass, Friction, etc to make the object have collision without movement. When I completely deleted the bhkCollisionObject branches from one nif, the object ceased to have any collision or physics but displayed properly in game, as expected. Sounds like you need to mess with the physics and keep the collision. If your object doesn't have collision by default there is a tutorial called [[Custom Weapons with Nifskope]] that might help you to add some. --[[User:Omzy|Omzy]] 23:54, 21 June 2006 (EDT) | Within each Nif that has collision is a bhkCollisionObject (i think). I believe that by bringing up the Block Details menu on this, you can toggle some options like Mass, Friction, etc to make the object have collision without movement. When I completely deleted the bhkCollisionObject branches from one nif, the object ceased to have any collision or physics but displayed properly in game, as expected. Sounds like you need to mess with the physics and keep the collision. If your object doesn't have collision by default there is a tutorial called [[Custom Weapons with Nifskope]] that might help you to add some. --[[User:Omzy|Omzy]] 23:54, 21 June 2006 (EDT) | ||
You can scale a collision box by holding the S key and moving the mouse. If you need to, you can use more than one to fill the area you need blocked. [[User:TheImperialDragon|The Imperial Dragon]] 00:18, 22 June 2006 (EDT) | |||
== How to make a topic and place it in the Questions category == | == How to make a topic and place it in the Questions category == |