Difference between revisions of "Questions"
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imported>DragoonWraith (→"Force Push/Pull" Effect ?: MoMagecraft) |
imported>Astion |
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: Here's a link to the mod I mentionned : [http://www.lkmac.com/xiamara/files/temp/BETA2_Strike_a_Pose_Character_Idle_Animations_24June_CORRECTED.zip here] [[User:Gamall|Gamall]] 16:16, 20 July 2006 (EDT) | : Here's a link to the mod I mentionned : [http://www.lkmac.com/xiamara/files/temp/BETA2_Strike_a_Pose_Character_Idle_Animations_24June_CORRECTED.zip here] [[User:Gamall|Gamall]] 16:16, 20 July 2006 (EDT) | ||
==Pre-recorded voice files?== | |||
I'm in the process of making a rather involved quest mod. Obviously, since Oblivion uses completely voice-based dialogue, this creates some complications. | |||
However, being the son of a sound engineer, I have everything that I would need to record dialogue, from a sound-insulated voice booth to professionally trained voice artists. However, I'm in a bit of a bind considering pre-recorded voice files - i.e, dialogue not recorded with the CS's integrated sound recorder existing on seperate wave files elsewhere on my hard drive. I'm quite certain that it's possible, owing to the fact that Terrence Stamp was nowhere near an Oblivion CS when he was recording Mankar Camoran's dialogue over in England. :P | |||
So, my question: How exactly do you use pre-recorded .wav sounds as dialogue within the Oblivion CS? The "Edit Response" dialogue box is very protective of its secrets. | |||
Thanks. | |||
[[User:Astion|Astion]] 20:23, 20 July 2006 (EDT) |