Difference between revisions of "Questions"

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451 bytes added ,  15:41, 22 July 2006
imported>Gamall
imported>DragoonWraith
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::::[[User:ShadowDancer|ShadowDancer]] 13:04, 22 July 2006 (EDT): Sweet! Thanks JOG!  I think I can make this work properly now, or at least, a little less improperly.  If I do a SetPos on the actor do you know if they stay up in the air like objects if they don't move?
::::[[User:ShadowDancer|ShadowDancer]] 13:04, 22 July 2006 (EDT): Sweet! Thanks JOG!  I think I can make this work properly now, or at least, a little less improperly.  If I do a SetPos on the actor do you know if they stay up in the air like objects if they don't move?
::::: [[User:Gamall|Gamall]] 15:36, 22 July 2006 (EDT) I don't think so. You'd have to do a setpos every frame.
::::: [[User:Gamall|Gamall]] 15:36, 22 July 2006 (EDT) I don't think so. You'd have to do a setpos every frame.
::::::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:41, 22 July 2006 (EDT): Use AI packages on the Copy, don't script his movement. That way he'll actually '''walk''' where you want him to go.
::::::You can also use [[Look]] to force him to look in a certain direction, if you like.


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