Difference between revisions of "Questions"

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119 bytes removed ,  21:25, 22 July 2006
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imported>Treleth
imported>Treleth
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[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 18:49, 22 July 2006 (EDT): Is there any way to determine if an object is in a "Wilderness" cell, that is, not in a named cell, short of making sure he's in any of the named cells? I really don't feel like checking for every cell other than the one I want to make sure he's in one of the outside cells, and besides, that won't work with mods that change cells from Wilderness cells to actual places (like Frostcrag or something). I'd appreciate help here.
[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 18:49, 22 July 2006 (EDT): Is there any way to determine if an object is in a "Wilderness" cell, that is, not in a named cell, short of making sure he's in any of the named cells? I really don't feel like checking for every cell other than the one I want to make sure he's in one of the outside cells, and besides, that won't work with mods that change cells from Wilderness cells to actual places (like Frostcrag or something). I'd appreciate help here.
:I'm guessing <pre>player.getincell wilderness</pre> doesn't work? [[User:Treleth|Treleth]] 21:24, 22 July 2006 (EDT)
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