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→Actors and animations in scripts
imported>DragoonWraith (→It Just Doesn't Work.: please don't double-post, as it were. And try starting a new game for testing your mods) |
imported>Nehon |
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:::The thing I am not completely sure about is if you need the ''PlayGroup Idle, 1'' at the end to reset the actor. You would need to try it both ways to see if the actor is frozen after completion without the Idle being played. If it is being cast on the player though, it is definitely needed in order to stop the freeze effect of the stagger. You might also try using [[LoopGroup]] to see if that produces a better stagger on the target. | :::The thing I am not completely sure about is if you need the ''PlayGroup Idle, 1'' at the end to reset the actor. You would need to try it both ways to see if the actor is frozen after completion without the Idle being played. If it is being cast on the player though, it is definitely needed in order to stop the freeze effect of the stagger. You might also try using [[LoopGroup]] to see if that produces a better stagger on the target. | ||
::::[[User:Nehon|nehon]] 09:05, 24 July 2006 (EDT)Hello ShadowDancer, i managed to make it work. my script is: | |||
<pre>Begin ScriptEffectStart | |||
;doing some stuff to calculate damages and if the target is knocked back | |||
if(knockback) | |||
Playgroup stagger,1 | |||
endif | |||
End</pre> | |||
::::This works fine, the problem was that <b>the stagger anim only trigger when the actor is in combat mode</b>. I was testing my spell on someone in the street that wasn't attacking me so he never stagger. | |||
::::The freezing problem only occur on the player when you try to make him play an anim that he cannot perform while he's not in combat. | |||
::::Thanks for your help | |||
::::This post could be moved to the answered question...is there a way to do it? | |||
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