Difference between revisions of "Questions"

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43 bytes added ,  03:34, 29 July 2006
m
imported>JOG
imported>JOG
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:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 01:33, 29 July 2006 (EDT): I'm not terribly good with sounds in this game, so I can't help you, but I figured I'd let you know that you did, in fact, get the Wiki-ness right, with one minor detail - you should sign your posts with <nowiki>~~~~</nowiki>, which will provide a link to your userpage as well as automatically inserting the date and time (use <nowiki>~~~</nowiki> to not insert date and time).
:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 01:33, 29 July 2006 (EDT): I'm not terribly good with sounds in this game, so I can't help you, but I figured I'd let you know that you did, in fact, get the Wiki-ness right, with one minor detail - you should sign your posts with <nowiki>~~~~</nowiki>, which will provide a link to your userpage as well as automatically inserting the date and time (use <nowiki>~~~</nowiki> to not insert date and time).


::Onload runs when the object is loaded into memory, not when the cell is loaded. To make looping music you need to find out when the player enters/leaves a cell (for example by setting a flag on a script on the entrance door) Once this works the looping music is easy:
 
[[User:JOG|JOG]] 03:34, 29 July 2006 (EDT): Onload runs when the object is loaded into memory, not when the cell is loaded. To make looping music you need to find out when the player enters/leaves a cell (for example by setting a flag on a script on the entrance door) Once this works the looping music is easy:


  scn dooroutside ; Script on the entrance-door
  scn dooroutside ; Script on the entrance-door
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