Difference between revisions of "Questions"

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51 bytes added ,  02:25, 13 August 2006
imported>Computwitch
imported>Computwitch
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:You can't. Oblivion's mod isolation specifically prevents this. -- [[User:Nezroy|Nezroy]] 15:02, 25 May 2006 (EDT)
:You can't. Oblivion's mod isolation specifically prevents this. -- [[User:Nezroy|Nezroy]] 15:02, 25 May 2006 (EDT)


::I fought with this for a couple days myself before reading this page. not only can you not use a plugin to modify another plugin, you CANNOT ever link doors to teleport between structures created and saved in different.esp files. period.  not even if the doors were already there but not going anywhere.  
:: (8-12-06) I fought with this for a couple days myself before reading this page. not only can you not use a plugin to modify another plugin, you CANNOT ever link doors to teleport between structures created and saved in different.esp files. period.  not even if the doors were already there but not going anywhere.  


Upon reading that it is not possible, i devised a workaround that will let you indirectly link the diferent structures (in this case, houses, but will also work for caves, shops, etc) together. the key idea is to create a central location that can be expanded at will and link doors from it to free areas just outside the houses, such as the back yard or by the front gate. I used the catacombs mod available at www.oblivionsource.com , although making any type of a cave or a room will do. the end result is that you now have a mod that fits togehter with all the other mods like a puzzle peice, making them appear to be linked when actually they are not.  
::Upon reading that it is not possible, i devised a workaround that will let you indirectly link the diferent structures (in this case, houses, but will also work for caves, shops, etc) together. the key idea is to create a central location that can be expanded at will and link doors from it to free areas just outside the houses, such as the back yard or by the front gate. I used the catacombs mod available at www.oblivionsource.com , although making any type of a cave or a room will do. the end result is that you now have a mod that fits togehter with all the other mods like a puzzle peice, making them appear to be linked when actually they are not.  


not wanting anyone else to fight this problem like you and i have, i added a warning about this to the [http://cs.elderscrolls.com/constwiki/index.php/Door_Markers_-_Connecting_One_or_More_Doors_Between_Cells;Door and Teleport Marker]tutorial and explained how to implement my workaround in detail. hope this helps. computwitch.
::Not wanting anyone else to fight this problem like you and i have, I"ve added a very detailed warning about this to the [http://cs.elderscrolls.com/constwiki/index.php/Door_Markers_-_Connecting_One_or_More_Doors_Between_Cells; Door and Teleport Marker Tutorial]. I've also explained in detail how to implement my workaround  
 
::I hope this helps.''' COMPUTWITCH'''


==How real is the find package==
==How real is the find package==
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