Difference between revisions of "Questions"

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161 bytes added ,  18:11, 29 August 2006
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imported>Saveron
imported>Saveron
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[[User:Saveron|Saveron]] 18:07, 26 August 2006 (EDT) Is there a function that makes the character go into that "unconsious" state, i was looking in the function part of the wiki but the closest i got was SetUnconsious and from reading it, it doesnt seem like it kocksout the player only stops them from doing things. Also on an unrealted case(i put this here couse its a small problem) On the quest i am making I added dremora and i added custom dialog to them but when testing in game they do not say the custom dialog, other people i added do say custom dialog i added to them, i did the same things to the people that say custom dialog as i did to the dremora, so i cant figure out why the dremora whont say the dialog, can anyone help me with that?
[[User:Saveron|Saveron]] 18:07, 26 August 2006 (EDT) Is there a function that makes the character go into that "unconsious" state, i was looking in the function part of the wiki but the closest i got was SetUnconsious and from reading it, it doesnt seem like it kocksout the player only stops them from doing things. Also on an unrealted case(i put this here couse its a small problem) On the quest i am making I added dremora and i added custom dialog to them but when testing in game they do not say the custom dialog, other people i added do say custom dialog i added to them, i did the same things to the people that say custom dialog as i did to the dremora, so i cant figure out why the dremora whont say the dialog, can anyone help me with that?
:[[User:Saveron|Saveron]] 18:11, 29 August 2006 (EDT) Is it possible to make the player a transparent white, just like the actor in The Forlorn Watchman quest?


==Moving Activators and Statics==
==Moving Activators and Statics==
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