Difference between revisions of "Questions"
Jump to navigation
Jump to search
→Twitching the soulgems
imported>Rcm |
imported>Cheerful |
||
Line 208: | Line 208: | ||
:Try going into 'Gameplay->Magic Effects' each different effect has a 'Base Cost' and a 'Constant Effect Enchantment Factor'. Increasing either of these numbers will allow you to put higher enchantments on your items (it's pretty wierd that increasing the cost increases the amount of enchantment, you'd think it would be inversed). 'Base Cost' will affect spell making and casting as well. Not really a tweak to the soulgems but I think it does what you want? - [[User:Chair5768|Chair5768]] | :Try going into 'Gameplay->Magic Effects' each different effect has a 'Base Cost' and a 'Constant Effect Enchantment Factor'. Increasing either of these numbers will allow you to put higher enchantments on your items (it's pretty wierd that increasing the cost increases the amount of enchantment, you'd think it would be inversed). 'Base Cost' will affect spell making and casting as well. Not really a tweak to the soulgems but I think it does what you want? - [[User:Chair5768|Chair5768]] | ||
'''The calculation for the enchantment and its cost is:''' | |||
'''Effect Magnitude''' = (Base Cost * Constant Effect Enchantment Factor * Soul Level) + Enchantment Minimum Value | |||
'''Enchantment Cost''' = Effect magnitude * Barter Factor | |||
The Enchantment Minimum Value is a floating point gamesetting (default is 5.0). | |||
Soul levels refer to the strenght of the soul. Petty Soul is level 1, Grand soul is level 5. | |||
--[[User:Cheerful|Cheerful]] 22:11, 11 September 2006 (EDT) | |||