Difference between revisions of "Questions"

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843 bytes added ,  14:12, 12 September 2006
imported>DragoonWraith
imported>Cheerful
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:Try going into 'Gameplay->Magic Effects' each different effect has a 'Base Cost'          and a 'Constant Effect Enchantment Factor'.  Increasing either of these numbers will allow you to put higher enchantments on your items (it's pretty wierd that increasing the cost increases the amount of enchantment, you'd think it would be inversed). 'Base Cost' will affect spell making and casting as well.  Not really a tweak to the soulgems but I think it does what you want? - [[User:Chair5768|Chair5768]]
:Try going into 'Gameplay->Magic Effects' each different effect has a 'Base Cost'          and a 'Constant Effect Enchantment Factor'.  Increasing either of these numbers will allow you to put higher enchantments on your items (it's pretty wierd that increasing the cost increases the amount of enchantment, you'd think it would be inversed).   'Base Cost' will affect spell making and casting as well.  Not really a tweak to the soulgems but I think it does what you want? - [[User:Chair5768|Chair5768]]




'''The calculation for constant enchantments and its cost is:'''
'''The calculation for constant enchantments and its cost is:'''
  '''Effect Magnitude''' = (Base Cost * Constant Effect Enchantment Factor * Soul Level) + Enchantment Minimum Value
 
Base Cost = Base Cost
CEEFactor = Constant Effect Enchantment Factor
SoulLevel = Level of the captured soul. Numeric value of 1 to 5
    Offset = fMagicCEEnchantMagOffset. A floating point gamesetting, by default 5.0
  '''Effect Magnitude''' = (Base Cost * CEEFactor * SoulLevel) + Offset
   
   
  '''Enchantment Cost''' = Effect magnitude * Barter Factor
  '''Enchantment Cost''' = Effect magnitude * Barter Factor


The Enchantment Minimum Value is a floating point gamesetting (default is 5.0).
fMagicCEEnchantMagOffset applies to all constant effect enchantments you make.
Soul levels refer to the strenght of the soul. Petty Soul is level 1, Grand soul is level 5.
Soul levels refer to the strenght of the soul. Petty Soul is level 1, Grand soul is level 5.


--[[User:Cheerful|Cheerful]] 22:11, 11 September 2006 (EDT)
--[[User:Cheerful|Cheerful]] 22:11, 11 September 2006 (EDT)




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:::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 03:02, 12 September 2006 (EDT): That setting's either one of the Game Settings, or else simply a value in the creature's object (the thing in the list on the left). At least, those are the places I'd look first for it.
:::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 03:02, 12 September 2006 (EDT): That setting's either one of the Game Settings, or else simply a value in the creature's object (the thing in the list on the left). At least, those are the places I'd look first for it.
'''Soul Gem capacity and maximum charge magnitude:'''
(xxxxx is just a placeholder here, and stands for Petty, Lesser,...etc.)
'''iSoulLevelValue'''xxxxx are integer gamesettings for the capacity of the gem.
 
'''fEnchant'''xxxxx'''Limit''' are floating point gamesettings,<br>standing for the maximum value of one charge of the Weapon.
Using default values this means:
If you have a Grand soul with a capacity of ''iSoulLevelValueGrand = 1600''
and ''fEnchantGrandLimit = 85'' then your weapon can have maximum 18 charges.<br>This settings have no influence on constant effect enchantments.
--[[User:Cheerful|Cheerful]] 14:12, 12 September 2006 (EDT)


== Island house ==
== Island house ==
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