Difference between revisions of "Questions"
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→Accessing NPC Inventory onActivate
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I have yet to find a way to activate an NPC's inventory directly. Not only is pickpocket a good example, but also when you're looting a dead corpse. For a mannequin it would be particularly handy because you could see what they actually have equipped currently (just like when looting a corpse you can see which items are equipped). It'd be nice to figure out a way to do this... -- [[User:Nezroy|Nezroy]] 15:55, 18 May 2006 (EDT) | I have yet to find a way to activate an NPC's inventory directly. Not only is pickpocket a good example, but also when you're looting a dead corpse. For a mannequin it would be particularly handy because you could see what they actually have equipped currently (just like when looting a corpse you can see which items are equipped). It'd be nice to figure out a way to do this... -- [[User:Nezroy|Nezroy]] 15:55, 18 May 2006 (EDT) | ||
I found this on wiki, dunno if it helps. But its worth a try. | I found this on wiki, dunno if it helps. But its worth a try. | ||
http://www.tescreens.be/oblivionmodwiki/index.php/Reznod%27s_Mannequins | http://www.tescreens.be/oblivionmodwiki/index.php/Reznod%27s_Mannequins | ||
--[[User:Jackan|Jackan]] 21:34, 19 June 2006 | |||
I use <pre>Begin OnActivate | |||
set bob to target.placeatme invisblecontainer 1 | |||
target.removeallitems bob | |||
player.activate bob 1 | |||
set flag to 1 | |||
End | |||
Begin Gamemode | |||
if flag == 1 | |||
bob.removeallitems target 1 | |||
set flag to 2 | |||
endif | |||
End</pre>--[[User:GBHis|GBHis]] 08:40, 29 September 2006 (EDT) | |||
== How do I know which packages and factions a summoned creature has? == | == How do I know which packages and factions a summoned creature has? == |