This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.

Difference between revisions of "Remote Activators"

Jump to navigation Jump to search
No change in size ,  00:39, 11 October 2006
m
no edit summary
imported>DragoonWraith
m (→‎Remote Items: missed one)
imported>Sickleyield
m
Line 7: Line 7:
This article is simply a collection of useful tips on how to use the default activation methods on objects to provide some useful functionality.
This article is simply a collection of useful tips on how to use the default activation methods on objects to provide some useful functionality.


The term ''remote activator'' is used here to mean any <u>persistant</u> object you created for your MOD that is placed in a hidden room. A hidden room is a very useful thing to have for most MODs since it allows you to add to the game without causing any conflicts with anyone else's MOD or the unmodified (''vanilla'') game of Oblivion. From this room you can teleport ('''MoveTo''') any of these objects to other areas of the game, using some existing object (e.g. XMarker or Cell ID) as a reference point.
The term ''remote activator'' is used here to mean any <u>persistent</u> object you created for your MOD that is placed in a hidden room. A hidden room is a very useful thing to have for most MODs since it allows you to add to the game without causing any conflicts with anyone else's MOD or the unmodified (''vanilla'') game of Oblivion. From this room you can teleport ('''MoveTo''') any of these objects to other areas of the game, using some existing object (e.g. XMarker or Cell ID) as a reference point.


However, this article is mainly concerned with using the [[OnActivate]] method of those objects where they stand. In fact for this article the functionality is all performed using just the one general command from any <u>script</u>:
However, this article is mainly concerned with using the [[OnActivate]] method of those objects where they stand. In fact for this article the functionality is all performed using just the one general command from any <u>script</u>:
Anonymous user

Navigation menu