Difference between revisions of "Retex Troubleshooting"
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imported>Omzy m |
imported>Omzy |
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:Textures\My_mod\New_Armor\my_Great_Cuirass.dds | :Textures\My_mod\New_Armor\my_Great_Cuirass.dds | ||
:Textures\My_n.dds | :Textures\My_n.dds | ||
Some textures (armor for example) require a glow map. A glow map is a texture that corresponds with the amount of "shininess" an object shows when struck by light at different angles. These work in retexturing much the same way as the normal map. The glow map simply has _g behind the filename. So you might need 3 files: | Some textures (armor for example) require a glow map. A glow map is a texture that corresponds with the amount of "shininess" an object shows when struck by light at different angles. These work in retexturing much the same way as the normal map. The glow map simply has _g behind the filename. So you might need 3 files: | ||
helmet.dds (texture) | helmet.dds (texture) | ||
helmet_n.dds (normal map) | helmet_n.dds (normal map) | ||
helmet_g.dds (glow map) | helmet_g.dds (glow map) | ||
When editing a currently existing texture, one can use the original normal and glow maps and copy them to work for the new texture. If you are retexturing silver armor and rename your new armor silverNEW.dds, then you should copy the normal and glow maps from the silver textures and rename them silverNEW_n.dds and silverNEW_g.dds. Although the armor will look fine in the editor without the glow map, it is good to have in-game if you want your armors to glow so that your mod looks more professional. | When editing a currently existing texture, one can use the original normal and glow maps and copy them to work for the new texture. If you are retexturing silver armor and rename your new armor silverNEW.dds, then you should copy the normal and glow maps from the silver textures and rename them silverNEW_n.dds and silverNEW_g.dds. Although the armor will look fine in the editor without the glow map, it is good to have in-game if you want your armors to glow so that your mod looks more professional. | ||
==Black Texture== | ==Black Texture== |