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Difference between revisions of "Retex Troubleshooting"
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→Black Surfaces (Missing normal map or no alpha channel in nomal map)
imported>JOG (Revised "Black Textures" section, and moved discussion to talk page.) |
imported>JOG |
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This is usually a side-effect of a missing normal map, but can also be caused by a normal map that has no alpha-channel. | This is usually a side-effect of a missing normal map, but can also be caused by a normal map that has no alpha-channel. | ||
Objects that have gloss use the normal map's alpha channel to determine how reflective each part of the object is. When the game can't find the normal map, the object looks very dark or even black. | Objects that have gloss use the normal map's alpha channel to determine how reflective each part of the object is. When the game can't find the normal map, the object looks very dark or even black, because those nif files are set to faint emission of black color, and without an alpha channel, the black color leaks out everywhere. | ||
When the normal map is missing, you'll also experience abnormal behaviour in the inventory window especially for rings and amulets, as described above. | When the normal map is missing, you'll also experience abnormal behaviour in the inventory window especially for rings and amulets, as described above. | ||
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==No glowing or glowing on wrong parts (Missing Glowmap)== | ==No glowing or glowing on wrong parts (Missing Glowmap)== | ||