Difference between revisions of "Retex Troubleshooting"
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m
Fixed capitalization of NifSkope.
imported>TheImperialDragon (sorry, meant to put in discussion...) |
imported>Shon m (Fixed capitalization of NifSkope.) |
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The glow map determines the strength of the "emissive color" that is emitted by a part of the armor. White areas glow with the full strength set in the NIF-File, while black areas don't glow at all. | The glow map determines the strength of the "emissive color" that is emitted by a part of the armor. White areas glow with the full strength set in the NIF-File, while black areas don't glow at all. | ||
Without a glowmap, all parts of the texture that are in the same general color as the emissive color are glowing (when you set a red emissive color in | Without a glowmap, all parts of the texture that are in the same general color as the emissive color are glowing (when you set a red emissive color in NifSkope for example, the whole body of an orange creature will glow.) with a glowmap you can be more selective and have only the eyes of the creature glowing red. | ||