Difference between revisions of "Retex Troubleshooting"

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No change in size ,  17:57, 20 September 2006
m
Fixed capitalization of NifSkope.
imported>TheImperialDragon
(sorry, meant to put in discussion...)
imported>Shon
m (Fixed capitalization of NifSkope.)
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The glow map determines the strength of the "emissive color" that is emitted by a part of the armor. White areas glow with the full strength set in the NIF-File, while black areas don't glow at all.  
The glow map determines the strength of the "emissive color" that is emitted by a part of the armor. White areas glow with the full strength set in the NIF-File, while black areas don't glow at all.  


Without a glowmap, all parts of the texture that are in the same general color as the emissive color are glowing (when you set a red emissive color in Nifskope for example, the whole body of an orange creature will glow.) with a glowmap you can be more selective and have only the eyes of the creature glowing red.
Without a glowmap, all parts of the texture that are in the same general color as the emissive color are glowing (when you set a red emissive color in NifSkope for example, the whole body of an orange creature will glow.) with a glowmap you can be more selective and have only the eyes of the creature glowing red.




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