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Difference between revisions of "Creating detailed Normal Maps"
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Typo, this is a featured article so yeh, typo
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imported>Antares m (Typo, this is a featured article so yeh, typo) |
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'''Why Normal Map?'''<br> | '''Why Normal Map?'''<br> | ||
You need to create a [[Normal_Maps|Normal Map]] first and foremost because if you don't, your texture wouldn't reflect light and | You need to create a [[Normal_Maps|Normal Map]] first and foremost because if you don't, your texture wouldn't reflect light and therefore appear black ingame. On the other hand, there is an even better reason why you want to do one too. Normal Maps are designed to make an object look much more detailed than it actually is. On basis of the lighting and the stored information of the file a congrous surface is simulated. That means, that you can stay in front of a completely flat stone wall that looks like it has an uneven and rocky surface, just due to the Normal Map. | ||
Not all textures have a Normal Map, just that ones that are rendered ingame such as tables, books, clothes, etc. Icons, book images, menus and whatnot aren't rendered ingame and therefor don't need one. The Normal Map is named like the texture itself, with the exception that '''_n''' is attached to its file name. | Not all textures have a Normal Map, just that ones that are rendered ingame such as tables, books, clothes, etc. Icons, book images, menus and whatnot aren't rendered ingame and therefor don't need one. The Normal Map is named like the texture itself, with the exception that '''_n''' is attached to its file name. |