Difference between revisions of "Critical Hit"

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2 bytes removed ,  08:22, 21 October 2009
m
Script fix
imported>Darkness X
(New page: == Introduction == We are going to learn how to create a script with a variable critical-hit ratio based on the luck and sword skills of the player. (I used sword skills because I applied ...)
 
imported>Darkness X
m (Script fix)
Line 11: Line 11:
Short RandomPercent
Short RandomPercent
Short SkillVar
Short SkillVar
Short Me
Ref Me
Float LuckSkill
Float LuckSkill
Float BladeSkill
Float BladeSkill
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