Difference between revisions of "Cross Script Variables"

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21 bytes added ,  11:41, 23 December 2010
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These checks would go through each possible faction and could start to get a little hard on the eyes if there were a great many factions. This would make trouble shooting your scripts a bit more difficult too.  
These checks would go through each possible faction and could start to get a little hard on the eyes if there were a great many factions. This would make trouble shooting your scripts a bit more difficult too.  


Using the functionality discussed in this article you could store the player's faction in a quest script and just retrieve it with a few lines of code each time a script needed the information! If the player's faction could switch you would just write code to change the value in the quest script.
Using the functionality discussed in this article you could store the player's faction in a quest script and just retrieve it with a few lines of code each time a script needed the information! If the player's faction could switch you would just write code to change the value in the quest script for those situations.


==Final Notes==
==Final Notes==
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