Difference between revisions of "Cross Script Variables"
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These checks would go through each possible faction and could start to get a little hard on the eyes if there were a great many factions. This would make trouble shooting your scripts a bit more difficult too. | These checks would go through each possible faction and could start to get a little hard on the eyes if there were a great many factions. This would make trouble shooting your scripts a bit more difficult too. | ||
Using the functionality discussed in this article you could store the player's faction in a quest script and just retrieve it with a few lines of code each time a script needed the information! If the player's faction could switch you would just write code to change the value in the quest script. | Using the functionality discussed in this article you could store the player's faction in a quest script and just retrieve it with a few lines of code each time a script needed the information! If the player's faction could switch you would just write code to change the value in the quest script for those situations. | ||
==Final Notes== | ==Final Notes== |