Difference between revisions of "DDS Files"

Jump to navigation Jump to search
859 bytes added ,  14:12, 24 May 2006
DDS Formats used by Oblivion
imported>JOG
m
imported>JOG
(DDS Formats used by Oblivion)
Line 2: Line 2:


Although the format is not natively supported by most graphic editing applications, there are a number of [[DDS_Tools|Tools]] designed to handle the format.
Although the format is not natively supported by most graphic editing applications, there are a number of [[DDS_Tools|Tools]] designed to handle the format.
== DDS Formats used by Oblivion ==
{|border="1" cellpadding="5" cellspacing="0"
|-
! style="background:#efefef;" | Usage
! style="background:#efefef;" | Save Format
! style="background:#efefef;" | Mip Maps
! style="background:#efefef;" | Image Type
! style="background:#efefef;" | Use of Alpha Channel
|-
|Textures without Transparency
(Most Models and all Landscape)
|DXT1
RGB
|Yes
|Color map
|<nowiki>-</nowiki>
|-
|Textures with optional Transparency
(Needs to be activated in NIF-File)
|DXT3
ARGB
|Yes
|Color map
|Transparency
(Black = Invisible, White = Solid)
|-
|Normal Maps
|DXT3
ARGB
|Yes
|Tangent Space
|Gloss
(Black = Plastic, White = Mirror)
|-
|Icons
(And other GUI elements)
|DXT3
ARGB
|No
|Color map
|Transparency in GUI
(e.g. Weapon Icons)
|-
|BookArt
|DXT3
ARGB
|No
|Color map
|Transparency on Page
(Show Book's Background Texture)
|}


== See Also ==
== See Also ==
Anonymous user

Navigation menu