Difference between revisions of "DDS Files"
Jump to navigation
Jump to search
Added to glossary and added definition line.
imported>Slserpent (added loading screen format) |
imported>GhanBuriGhan (Added to glossary and added definition line.) |
||
Line 1: | Line 1: | ||
;DDS : The Microsoft DirectDraw Surface (.dds) file format. | |||
Oblivion employs the DDS format for textures. The Microsoft DirectDraw Surface (.dds) file format stores textures and cubic environment maps, with or without mipmaps. It was introduced with DirectX 7.0. | Oblivion employs the DDS format for textures. The Microsoft DirectDraw Surface (.dds) file format stores textures and cubic environment maps, with or without mipmaps. It was introduced with DirectX 7.0. | ||
Line 78: | Line 80: | ||
[[Category:Data_Files]] | [[Category:Data_Files]] | ||
[[Category:Meshes_and_Textures]] | [[Category:Meshes_and_Textures]] | ||
[[Category:Glossary]] |