Difference between revisions of "DDS Files"
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→DDS Settings used by Oblivion
imported>Madcat221 |
imported>Madcat221 |
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|Textures without Transparency | |Textures without Transparency | ||
(Most Models and all Landscape) | (Most Models and all Landscape) | ||
|DXT1 | |DXT1, | ||
RGB | RGB | ||
|Yes | |Yes | ||
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|Textures with Parallax displacement mapping | |Textures with Parallax displacement mapping | ||
(must be activated in NIF file) | (must be activated in NIF file) | ||
|DXT3, DXT5 | |DXT3, DXT5 8.8.8.8 Unsigned | ||
ARGB | ARGB | ||
|Yes | |Yes | ||
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Though parallax and transparency mapping can function at the same time, the formats in which the alpha channel must be configured for the two effects is usually incompatible and may produce unwanted effects. | Though parallax and transparency mapping can function at the same time, the formats in which the alpha channel must be configured for the two effects is usually incompatible and may produce unwanted effects. | ||
Oblivion can also use uncompressed texture files, specifically 8.8.8.8 Unsigned format. This completely eliminates compression artifacts not pre-existing, but is significantly larger in file size (and thus harder on the video RAM resources). | |||
== See Also == | == See Also == |