Difference between revisions of "DDS Files"
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→DDS Settings used by Oblivion
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NOTES: Normal | NOTES: Saving a Normal map as DXT1 does not eliminate the alpha map per se, but simply packs it as a highly compressible all-white channel. This has the unwanted side effect of causing full specular highlighting over the whole mesh to which the texture is assigned to. DXT3 or DXT5 are strongly recommended for normal maps. | ||
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DXT5 can also function as a normal map format. DXT3 uses an Explicit alpha map, which has a noticeable step in the grayscale gradients of the map. DXT5 uses an Interpolated alpha map, which does not have this step and may be better suited for some situations. | DXT5 can also function as a normal map format. DXT3 uses an Explicit alpha map, which has a noticeable step in the grayscale gradients of the map. DXT5 uses an Interpolated alpha map, which does not have this step and may be better suited for some situations. |