Difference between revisions of "DDS Files"
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imported>Wrye (→See Also: formatting, categories) |
imported>Madcat221 |
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Though parallax and transparency mapping can function at the same time, the formats in which the alpha channel must be configured for the two effects is usually incompatible and may produce unwanted effects. | Though parallax and transparency mapping can function at the same time, the formats in which the alpha channel must be configured for the two effects is usually incompatible and may produce unwanted effects. | ||
Oblivion can also use uncompressed texture files, specifically 8.8.8.8 Unsigned format. This completely eliminates compression artifacts not pre-existing, but is significantly larger in file size (and thus harder on the video RAM resources). | Oblivion can also use uncompressed texture files, specifically 8.8.8.8 Unsigned format. This completely eliminates compression artifacts not pre-existing, but is significantly larger in file size (and thus harder on the video RAM resources). You may be able to afford reducing the size of the texture to a smaller size since there are no DXT compression artifacts to be concerned about. | ||
== See Also == | == See Also == |