Difference between revisions of "Debug Scripts"
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imported>Scruggs (grammar and minor corrections) |
imported>AdiBeiElderScrolls |
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Line 91: | Line 91: | ||
<pre>disable objectID 1 | <pre>disable objectID 1 | ||
PickIdle My name is Bob</pre> | PickIdle My name is Bob</pre> | ||
Probably the circumstance, that object name was within apostrophes? | |||
Details: Using localized german versio, with Update German V1.1, Plugin Oblivion Deutsch 3.0, BTMod 2.20 - also maybe plugin malfunctions? | |||
[[User:AdiBeiElderScrolls|AdiBeiElderScrolls]] 14:14, 13 November 2006 (EST) | |||
===Ingame starting debug messages at defined points=== | |||
If you want to evoke messages or messageboxes at defined point, it helps, if you define a debugOn variable in the script and set it via general topic or quest topic. | |||
All code inside would look like: | |||
<pre>short debugOn | |||
... your code | |||
If debugOn | |||
Message "whatever you want to say %.0f" MyVar | |||
EndIf | |||
... your code | |||
If debugOn | |||
Message "whatever you want to say %.0f" MyVar | |||
EndIf | |||
... and so on</pre> | |||
[[Category:Scripting]] | [[Category:Scripting]] |