Difference between revisions of "Debug Scripts"
Jump to navigation
Jump to search
no edit summary
imported>AdiBeiElderScrolls |
imported>AdiBeiElderScrolls |
||
Line 88: | Line 88: | ||
---- | ---- | ||
''Unknown user comment'' | |||
But the script saved without any problems and ingame I didn't get a message that something went wrong. This is because the compiler frequently ignores extra parameters. For instance, these lines, while incorrect, compile fine: | :But the script saved without any problems and ingame I didn't get a message that something went wrong. This is because the compiler frequently ignores extra parameters. For instance, these lines, while incorrect, compile fine: | ||
<pre>disable objectID 1 | <pre>disable objectID 1 | ||
PickIdle My name is Bob</pre> | PickIdle My name is Bob</pre> | ||
Yep, in fact, thats what I say. The GetCurrentAIPackage worked this time like a return function ... so it didn't execute any code above the first occurrence of GetCurrentAIPackage due to the use of no (valid) parameters ... just try | :Yep, in fact, thats what I say. The GetCurrentAIPackage worked this time like a return function ... so it didn't execute any code above the first occurrence of GetCurrentAIPackage due to the use of no (valid) parameters ... just try | ||
<pre>GetCurrentAIPackage "AnyParameterNotValid-ButMaybeValidPackageName?" | <pre>GetCurrentAIPackage "AnyParameterNotValid-ButMaybeValidPackageName?" | ||
PickIdle My name is Bob</pre> | PickIdle My name is Bob</pre> | ||
Or | :Or | ||
<pre>If ( GetCurrentAIPackage "AnyParameterNotValid-ButMaybeValidPackageName?" ) | <pre>If ( GetCurrentAIPackage "AnyParameterNotValid-ButMaybeValidPackageName?" ) | ||
Line 107: | Line 108: | ||
; against invalid parameters</pre> | ; against invalid parameters</pre> | ||
So you see, some functions have unwanted behavior, not foreseen and others don't! But probably the circumstance, that object name was within apostrophes caused other unexpected event handling? | :So you see, some functions have unwanted behavior, not foreseen and others don't! But probably the circumstance, that object name was within apostrophes caused other unexpected event handling? | ||
Details: Using localized german version, with Update German V1.1, Plugin Oblivion Deutsch 3.0, BTMod 2.20 - also maybe plugin malfunctions? | :Details: Using localized german version, with Update German V1.1, Plugin Oblivion Deutsch 3.0, BTMod 2.20 - also maybe plugin malfunctions? | ||
P.S.: Would have been nice, if you would have left a notice of yourself. Just add four times the ~ sign at the end of your message ... so I maybe able to contact and discuss with you ... thanks anyway for the comment ... made the nature of the problem more clear ;) | :P.S.: Would have been nice, if you would have left a notice of yourself. Just add four times the ~ sign at the end of your message ... so I maybe able to contact and discuss with you ... thanks anyway for the comment ... made the nature of the problem more clear ;) | ||
:--[[User:AdiBeiElderScrolls|AdiBeiElderScrolls]] 15:02, 13 November 2006 (EST) | |||
---- | ---- |