Difference between revisions of "DeleteReference"

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90 bytes added ,  08:28, 12 December 2011
Note added : Disable and DeleteReference in the same frame won't work
imported>JdeRau
(Add an example)
imported>Julianig
(Note added : Disable and DeleteReference in the same frame won't work)
 
Line 22: Line 22:
*Dynamic references are those that are generated via PlaceAtMe or dropped from an inventory and they have a mod index of 0xFF.
*Dynamic references are those that are generated via PlaceAtMe or dropped from an inventory and they have a mod index of 0xFF.
*The primary aim of this function is to combat the savegame bloat resulting from generation of large numbers of dynamic references. In most cases, it is better to avoid creating such bloat in the first place.  
*The primary aim of this function is to combat the savegame bloat resulting from generation of large numbers of dynamic references. In most cases, it is better to avoid creating such bloat in the first place.  
*DeleteReference will not delete the calling object if it was disabled in the same frame.
*IsRefDeleted is not related to this command in any way.
*IsRefDeleted is not related to this command in any way.


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