Difference between revisions of "Dialogue Tutorial"
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→Getting Started: changed the instance of "rat" to "crab" to match the rest of the quest
imported>Elessar VPR (added note about topic lists) |
imported>JakeARoonie m (→Getting Started: changed the instance of "rat" to "crab" to match the rest of the quest) |
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For example, if your user-name is MrOblivion and you are working on a mod to add new quests to the Fighters Guild you could prefix each thing in your mod with ''MObFG'' followed by something more descriptive for the quest. In this tutorial we'll have a bash at good old | For example, if your user-name is MrOblivion and you are working on a mod to add new quests to the Fighters Guild you could prefix each thing in your mod with ''MObFG'' followed by something more descriptive for the quest. In this tutorial we'll have a bash at good old crab killing, so we could call our quest ''MObFGCrabKill''. The advantage of doing things like this, is that it makes all your quests etc. easy to find. | ||
Also before we go much farther, save! (doing so regularly is a good idea) | Also before we go much farther, save! (doing so regularly is a good idea) | ||
==The Quest Begins== | ==The Quest Begins== |