Difference between revisions of "Dialogue Tutorial"

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118 bytes added ,  23:33, 21 December 2010
imported>Coolboys335
imported>Coolboys335
 
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Ensure that you have added your topics properly and remember not to use the add topics box if you want to add them via a default line!
Ensure that you have added your topics properly and remember not to use the add topics box if you want to add them via a default line!


A side mote: Some Topics that Are part of a quest that has ended, are not able to be re-added...In my most recent Mod The Topic I wanted to use Was a part of the Quest Dark01Knife, Once it was completed The topic became unavailable. I had to Copy the topic to a new quest that I created. Then I had to Look for the dialog voices and .lip files in the BSA File "Oblivion - Voices2", then extract Them, and Rename the Voice files and .Lip files to the File name that was referenced [http://cs.elderscrolls.com/constwiki/index.php/Image:DialogTute-Response.jpg Here] so they could Be heard as well.
A side note: Some Topics that Are part of a quest that has ended, are not able to be re-added. In my most recent Mod I recreated a pre-made character, but the topic I wanted to use Was a part of the Quest Dark01Knife, and Once the quest was completed, The topic became unavailable. So to add the topic to my NPC, I had to Copy the topic to a new quest that I had created. Then I had to Look for the Original NPC's dialog voices and .lip files in the BSA File "Oblivion - Voices2", and then extract Them. I then had to Rename the Voice files and .Lip files to the File name that was referenced [http://cs.elderscrolls.com/constwiki/index.php/Image:DialogTute-Response.jpg Here] so that they could Be heard as well.


===NPCs won't say my stuff===
===NPCs won't say my stuff===
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