Difference between revisions of "Disable"
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Problems disabling objects with active spells
imported>Haama (→Notes: Added parent ref note) |
imported>Speedo (Problems disabling objects with active spells) |
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==Notes== | ==Notes== | ||
* Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to | * Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to prevent savegame bloat by removing objects. | ||
* Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function. | * Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function. | ||
*Disabling the object on which a spell is active during the [[ScriptEffectStart]] block causes unpredictable behavior in the later spell blocks. | |||
**[[ScriptEffectUpdate]] blocks will execute several times, but not for the full duration of the spell. | |||
**The [[ScriptEffectFinish]] block will sometimes fail to execute. | |||
* {{Disable State and Parent Ref}} | * {{Disable State and Parent Ref}} | ||