Difference between revisions of "Disable"

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319 bytes added ,  18:03, 28 July 2008
Problems disabling objects with active spells
imported>Haama
(→‎Notes: Added parent ref note)
imported>Speedo
(Problems disabling objects with active spells)
Line 5: Line 5:


==Notes==
==Notes==
* Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects.
* Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to prevent savegame bloat by removing objects.
* Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function.
* Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function.
*Disabling the object on which a spell is active during the [[ScriptEffectStart]] block causes unpredictable behavior in the later spell blocks.
**[[ScriptEffectUpdate]] blocks will execute several times, but not for the full duration of the spell.
**The [[ScriptEffectFinish]] block will sometimes fail to execute.
* {{Disable State and Parent Ref}}
* {{Disable State and Parent Ref}}


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