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Difference between revisions of "DisableKey"

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74 bytes added ,  16:42, 20 February 2007
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imported>DragoonWraith
(disabled keys and other functions)
imported>Scruggs
Line 18: Line 18:
*DirectX scancodes are typically in hexadecimal, but this function takes decimal values.
*DirectX scancodes are typically in hexadecimal, but this function takes decimal values.
*As well as the normal DX scancodes, you can use the numbers 256 to 263 to stop mouse button presses, and also 264 and 265 for mouse wheel movement.
*As well as the normal DX scancodes, you can use the numbers 256 to 263 to stop mouse button presses, and also 264 and 265 for mouse wheel movement.
*[[IsKeyPressed]] will still work with Disabled keys, but [[IsKeyPressed2]] will not, unless [[TapKey]], which does work, was used the previous frame. [[HoldKey]], [[HammerKey]], and [[AHammerKey]] will not function while the key is disabled, but will begin to function immediately after [[EnableKey]] is used if they are not turned off by their respective functions before then.
*[[IsKeyPressed]] will still work with Disabled keys, but [[IsKeyPressed2]] will not, unless [[TapKey]], which does work, was used the previous frame. [[HoldKey]], [[HammerKey]], and [[AHammerKey]] will not function while the key is disabled, but will begin to function immediately after [[EnableKey]] is used if they are not turned off by their respective functions before then. Disabled mouse buttons will continue to be detected by [[IsKeyPressed2]].


{{DirectX Scancodes}}
{{DirectX Scancodes}}
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