This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.

Difference between revisions of "DisableKey"

Jump to navigation Jump to search
56 bytes added ,  23:19, 6 March 2008
→‎Notes: console key cannot be disabled
imported>Haama
(Removed ToC)
imported>EggDropSoap
(→‎Notes: console key cannot be disabled)
Line 17: Line 17:
*As well as the normal DX scancodes, you can use the numbers 256 to 263 to stop mouse button presses, and also 264 and 265 for mouse wheel movement.
*As well as the normal DX scancodes, you can use the numbers 256 to 263 to stop mouse button presses, and also 264 and 265 for mouse wheel movement.
*[[IsKeyPressed]] will still work with Disabled keys, but [[IsKeyPressed2]] will not, unless [[TapKey]], which does work, was used the previous frame. [[HoldKey]], [[HammerKey]], and [[AHammerKey]] will not function while the key is disabled, but will begin to function immediately after [[EnableKey]] is used if they are not turned off by their respective functions before then. Disabled mouse buttons will continue to be detected by [[IsKeyPressed2]].
*[[IsKeyPressed]] will still work with Disabled keys, but [[IsKeyPressed2]] will not, unless [[TapKey]], which does work, was used the previous frame. [[HoldKey]], [[HammerKey]], and [[AHammerKey]] will not function while the key is disabled, but will begin to function immediately after [[EnableKey]] is used if they are not turned off by their respective functions before then. Disabled mouse buttons will continue to be detected by [[IsKeyPressed2]].
*The console key ("~", scancode 41) cannot be disabled.


{{DirectX Scancodes}}
{{DirectX Scancodes}}
Anonymous user

Navigation menu