Difference between revisions of "Door"
Jump to navigation
Jump to search
m
→Randomly Teleports to these Interiors / Worldspaces only: Minor typo correction
imported>QQuix (Detailed the random door setup and behavior) |
imported>Syscrusher m (→Randomly Teleports to these Interiors / Worldspaces only: Minor typo correction) |
||
Line 28: | Line 28: | ||
If multiple doors can randomly link to the same destinations, the game will attempt to pick a destination that has not been picked yet. For example, if doors A and B both randomly link to cells 1 2 and 3, and if door A has been opened and linked to cell 1, then door B will attempt to select cell 2 or 3. If there are more doors than destinations, such as 4 doors that link to 3 cells, the fourth door to be activated will select one of the already linked to destinations. The destination cell/worldspace will be reset, and the door that originally linked to that destination will revert to the random state (the next time that door is opened it will select a new destination). | If multiple doors can randomly link to the same destinations, the game will attempt to pick a destination that has not been picked yet. For example, if doors A and B both randomly link to cells 1 2 and 3, and if door A has been opened and linked to cell 1, then door B will attempt to select cell 2 or 3. If there are more doors than destinations, such as 4 doors that link to 3 cells, the fourth door to be activated will select one of the already linked to destinations. The destination cell/worldspace will be reset, and the door that originally linked to that destination will revert to the random state (the next time that door is opened it will select a new destination). | ||
It seems that this type of door was created to be used by Oblivion Gates. When the door is not an Oblivion Gate and/or the destination cell is not an Oblivion Interior, the behavior is different. In the example above, the fourth door will say it leads nowhere and becomes useless. | |||
==Reference Fields== | ==Reference Fields== |