Difference between revisions of "Door"

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1 byte added ,  23:07, 22 November 2014
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imported>QQuix
(Detailed the random door setup and behavior)
imported>Syscrusher
 
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If multiple doors can randomly link to the same destinations, the game will attempt to pick a destination that has not been picked yet. For example, if doors A and B both randomly link to cells 1 2 and 3, and if door A has been opened and linked to cell 1, then door B will attempt to select cell 2 or 3. If there are more doors than destinations, such as 4 doors that link to 3 cells, the fourth door to be activated will select one of the already linked to destinations. The destination cell/worldspace will be reset, and the door that originally linked to that destination will revert to the random state (the next time that door is opened it will select a new destination).  
If multiple doors can randomly link to the same destinations, the game will attempt to pick a destination that has not been picked yet. For example, if doors A and B both randomly link to cells 1 2 and 3, and if door A has been opened and linked to cell 1, then door B will attempt to select cell 2 or 3. If there are more doors than destinations, such as 4 doors that link to 3 cells, the fourth door to be activated will select one of the already linked to destinations. The destination cell/worldspace will be reset, and the door that originally linked to that destination will revert to the random state (the next time that door is opened it will select a new destination).  


I seems that this type of door was created to be used by Oblivion Gates. When the door is not an Oblivion Gate and/or the destination cell is not an Oblivion Interior, the behavior is different. In the example above, the fourth door will say it leads nowhere and becomes useless.
It seems that this type of door was created to be used by Oblivion Gates. When the door is not an Oblivion Gate and/or the destination cell is not an Oblivion Interior, the behavior is different. In the example above, the fourth door will say it leads nowhere and becomes useless.


==Reference Fields==
==Reference Fields==
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