Difference between revisions of "Edit Scripts"

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195 bytes removed ,  09:41, 15 June 2006
Reomved comment, added proper description
imported>Flatline hun
imported>JOG
(Reomved comment, added proper description)
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===Script===
===Script===
*'''New:''' Creates a new, empty script.
*'''New:''' Creates a new, empty script.
*'''Open''': Presents a list of existing scripts. Choose one to edit.
*'''Open''': Presents a list of existing scripts. Choose one to edit.
*'''Next Script:''' Switches to the next script in alphabetical order.Work on the current script is not saved.
*'''Next Script:''' Switches to the next script in alphabetical order.Work on the current script is not saved.
*'''Previous Script:''' Switches to the previous script in alphabetical order. Work on the current script is not saved.
*'''Previous Script:''' Switches to the previous script in alphabetical order. Work on the current script is not saved.
*'''Save:''' Compiles and saves the script. If it fails to compile, the script is not saved.
*'''Save:''' Compiles and saves the script. If it fails to compile, the script is not saved.
*'''Recompile All:''' Recompiles all scripts in game. Useful for error checking when you have a lot of scripts.
 
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*'''Recompile All:''' Recompiles all scripts in game. This will store all scripts from any currently loaded ESMs or ESPs into your active ESP, so it's only useful for working Total Conversions.
'''WARNING!! Besides recompiling all scripts, it's placing all (even original, unmodified) scripts into your mod, causing wide range of incompatibility issues. USAGE NOT RECOMMENDED UNDER ANY CIRCUMSTANCES.'''
 
--[[User:Flatline hun|Flatline hun]] 09:05, 15 June 2006 (EDT)
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*'''Delete:''' Shows the list of all scripts. Choose one to delete.
*'''Delete:''' Shows the list of all scripts. Choose one to delete.


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