Difference between revisions of "Category:Activators"

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228 bytes added ,  22:16, 28 April 2007
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imported>Mrflippy
imported>Sillina spartan
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*cast spells
*cast spells
*act as global data stores (if they are persistant references)
*act as global data stores (if they are persistant references)
*use [[GetSelf]]
*use [[Get Self]]
 
*kill other players without being arrest
*train other players
*talk to other players
*sell and trade to other players
*other people(users)get to log on in jail for new people
==Reference Fields==
==Reference Fields==
*<b>ID:</b> The Editor ID for this object. This is a unique name used to identify the activator within the Construction Set.
*<b>ID:</b> The Editor ID for this object. This is a unique name used to identify the activator within the Construction Set.
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*<b>Dangerous:</b> Marks whether this object is dangerous or not.
*<b>Dangerous:</b> Marks whether this object is dangerous or not.
*<b>Quest Item:</b> Marks this as a quest item.
*<b>Quest Item:</b> Marks this as a quest item.
*<b>marks enemy(rival player)</b>marks rival players




[[Category:World Objects]]
[[Category:World Objects]]

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