Difference between revisions of "FBuoyancyGlass"
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Formatting and add default value
imported>DMo (Buoyancy of glass) |
imported>Niaht m (Formatting and add default value) |
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
All of the FBuoyancy settings control the buoyancy (how fast or slow an object will sink when dropped in a pool of water) of some type of material in the game. A setting of -1.000 means the material will sink immediately to the bottom of the water. A setting of 0.000 means the material will slowly settle into a mid-level height in the water. A setting of +1.000 means the material will float on top of the water. Other values control the speed at which the material will sink and the height at which it floats. | All of the FBuoyancy settings control the buoyancy (how fast or slow an object will sink when dropped in a pool of water) of some type of material in the game. A setting of -1.000 means the material will sink immediately to the bottom of the water. A setting of 0.000 means the material will slowly settle into a mid-level height in the water. A setting of +1.000 means the material will float on top of the water. Other values control the speed at which the material will sink and the height at which it floats. | ||
Materials in the glass category include: glass armor, glass bottles, potion vials, crystals and gems, etc. | Materials in the glass category include: glass armor, glass bottles, potion vials, crystals and gems, etc. | ||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
-0.2000 | |||
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |