Difference between revisions of "FBuoyancyMultBody"

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346 bytes added ,  00:24, 29 December 2007
m
Formatting and add default value
imported>DMo
(buoyancy multiplier)
imported>Niaht
m (Formatting and add default value)
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{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
All of the FBuoyancy settings control the buoyancy (how fast or slow an object will sink when dropped in a pool of water) of some type of material in the game.  A setting of -1.000 means the material will sink immediately to the bottom of the water.  A setting of 0.000 means the material will slowly settle into a mid-level height in the water.  A setting of +1.000 means the material will float on top of the water.  Other values control the speed at which the material will sink and the height at which it floats.
All of the FBuoyancy settings control the buoyancy (how fast or slow an object will sink when dropped in a pool of water) of some type of material in the game.  A setting of -1.000 means the material will sink immediately to the bottom of the water.  A setting of 0.000 means the material will slowly settle into a mid-level height in the water.  A setting of +1.000 means the material will float on top of the water.  Other values control the speed at which the material will sink and the height at which it floats.


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For realism, set this value a few points (about 0.7 to 1.4 is a good ''difference'') higher than FBuoyancyMultExtremity so that hands and feet dangle below the torso.
For realism, set this value a few points (about 0.7 to 1.4 is a good ''difference'') higher than FBuoyancyMultExtremity so that hands and feet dangle below the torso.
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
1.0000
|}
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>
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