Difference between revisions of "Category:Actor Value Functions"

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! style="background:#efefef;" | <center> Function</center>  
! style="background:#efefef;" | <center> Function</center>  
! style="background:#efefef;" | <center> Stat Color</center>  
! style="background:#efefef;" | <center> Stat Color</center>  
|-
|'''Get''' the '''current''' ingame value
(Including damage and all magical modifiers)
|[[GetActorValue]] / [[GetActorValue|GetAv]]
|<center>-</center>
|-
|-
|'''Get''' the unmodified '''base value'''
|'''Get''' the unmodified '''base value'''
Line 16: Line 11:
|[[GetBaseActorValue]] / [[GetBaseActorValue|GetBaseAv]]
|[[GetBaseActorValue]] / [[GetBaseActorValue|GetBaseAv]]
|<center>-</center>  
|<center>-</center>  
|-
|'''Get''' the '''current''' ingame value
(Including damage and all magical modifiers)
|[[GetActorValue]] / [[GetActorValue|GetAv]]
|<center>-</center>
|-
|-
|'''Set''' the stat's '''base value''' to a specific number
|'''Set''' the stat's '''base value''' to a specific number
Line 23: Line 23:
<center> ("Unmodified")</center>  
<center> ("Unmodified")</center>  
|-
|-
|'''Add''' a certain value to the stat's '''base value'''
|'''Set''' the '''current''' ingame value to a specific number
(before any other modifiers apply)
(Including damage and magical modifiers)
|[[ForceActorValue]] / [[ForceActorValue|ForceAv]]
|[[ForceActorValue]] / [[ForceActorValue|ForceAv]]
|<center> <font color="Blue">Blue</font></center>  
|<center><font color="Red">Red</font> / <font color="Green">Green</font></center>  
<center> ("Unmodified")</center>  
<center>("Modified")</center>
|-
|-
|'''Add''' a certain value to the '''current value'''
|'''Add''' a certain value to the '''current value'''
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