Difference between revisions of "FDamageStrengthBase"

Jump to navigation Jump to search
251 bytes added ,  13:03, 29 June 2007
formatting
imported>Dev akm
(corrected error in formula)
imported>Qazaaq
(formatting)
Line 1: Line 1:
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
Used to calculate the damage-multiplier received from attributes.
Used to calculate the damage-multiplier received from attributes.
Formula:
( fDamageStrengthBase / 10 ) + ( '''attribute''' ) * ( fDamageStrengthMult / 1000 )


'''attribute:'''
'''attribute:'''
Line 9: Line 11:
Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage.
Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage.


Default = 0.75
|-
!style="background:#ffdead;" width="100"  | Formula
|style="background:#ffeded;" |


See [[fDamageStrengthMult]]. Other factors include [[FDamageSkillBase]] and [[FDamageSkillMult]]. For the whole formula, see [http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]
( fDamageStrengthBase / 10 ) + ( '''attribute''' ) * ( fDamageStrengthMult / 1000 )
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
0.750
 
|}


[[Category:Settings]]
[[Category:Settings]]
==See Also==
*[[fDamageStrengthMult]]
*[[FDamageSkillBase]]
*[[FDamageSkillMult]]
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]
Anonymous user

Navigation menu