Difference between revisions of "FDeathForceForceMin"

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220 bytes added ,  13:04, 29 June 2007
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{| border="1" cellpadding="5" cellspacing="0"
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!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
This, along with DeathForceForceMax, determines how much force is allowed when someone dies. Basically, if you set the minimum and maximum to uber-high values (such as 10,000), your enemies will go flying when you kill them. Same as other values, the force will be calculated normally, then the game will check these values; if the forcemin is higher than what's calculated, the minimum value set here will be used (even if it's 10,000).
This, along with DeathForceForceMax, determines how much force is allowed when someone dies. Basically, if you set the minimum and maximum to uber-high values (such as 10,000), your enemies will go flying when you kill them. Same as other values, the force will be calculated normally, then the game will check these values; if the forcemin is higher than what's calculated, the minimum value set here will be used (even if it's 10,000).


Default for Min is '''35.00'''.
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
35.000
 
|}
 
[[Category:Settings]]
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