Difference between revisions of "FMagicCasterSkillCostMult"

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20 bytes added ,  14:26, 27 January 2007
Setting names missing "Magic" after the 'f'
imported>Bnesmith
imported>Flyfightflea
(Setting names missing "Magic" after the 'f')
Line 6: Line 6:
Used in determining the total cost of Magicka required to cast a spell. If the CS indicates a cost of X for a spell, you can use the following formula to determine what the cost will be ingame based on the appropriate skill:<br><br>
Used in determining the total cost of Magicka required to cast a spell. If the CS indicates a cost of X for a spell, you can use the following formula to determine what the cost will be ingame based on the appropriate skill:<br><br>


*Area factor = [[fAreaBaseCostMult]] * Area, minimum value of 1.0
*Area factor = [[fMagicAreaBaseCostMult]] * Area, minimum value of 1.0


*Duration factor = BaseCost * Duration modifier * (Magnitude ^ [[fMagicCostScale]])
*Duration factor = BaseCost * Duration modifier * (Magnitude ^ [[fMagicCostScale]])
**Duration modifier = Duration *[[fDurMagBaseCostMult]], or 1 if Duration = 0
**Duration modifier = Duration *[[fMagicDurMagBaseCostMult]], or 1 if Duration = 0


*Range factor = [[fMagicRangeTargetCostMult]], or 1 if spell is not ranged
*Range factor = [[fMagicRangeTargetCostMult]], or 1 if spell is not ranged


*Skill factor = [[fCasterSkillCostBase]] + (1 - Skill / 100) * [[fCasterSkillCostMult]]
*Skill factor = [[fMagicCasterSkillCostBase]] + (1 - Skill / 100) * [[fMagicCasterSkillCostMult]]




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