Difference between revisions of "FNPCAttributeHealthMult"
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Updated with testing results
imported>ShadowDancer m (formatting) |
imported>Picador (Updated with testing results) |
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Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health. | Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health. | ||
* NOTE: The formula for NPC health is roughly this: Health = Endurance * 2 * FNPCAttributeHealthMult + (level - 1) * (Endurance * 0.1). The level of Endurance used to calculate the per-level health gain is not known, but an NPC will usually gain about 5 points of health per level, plus any gains from increased Endurance. | |||
Note also that changing the values of FPCBaseHealthMult and FStatsHealthLevelMult do NOT affect NPC health at all; the "0.1" and "2" in the formula above seem to be hard-coded, rather than reflecting the values of those two settings. | |||
Note also that NPC health is calculated differently for "low-level" NPCs: see [[FLowLevelNPCBaseHealthMult]] for details. | |||
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!style="background:#ffdead;" |Default value | !style="background:#ffdead;" |Default value |