Difference between revisions of "FNPCBaseMagickaMult"

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228 bytes added ,  13:35, 29 June 2007
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imported>Buckermann
imported>Qazaaq
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{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
Value is multiplied by the NPC's intelligence score to determine the NPC's magicka.  NPCs do not have birth signs so this value is higher than for the player to compensate.  Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration.
Value is multiplied by the NPC's intelligence score to determine the NPC's magicka.  NPCs do not have birth signs so this value is higher than for the player to compensate.  Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration.


|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
1.500
|}


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